Friday, January 15, 2016

OUGD601 / COP3 / Practical Synthesis & Production Method

When using Hybrid Practice as a starting point for a physical body of work, my intentions were to use a machine in an unexpected way in order to produce an end result that raised questions about how it was conceived and produced. I became interested in Freud’s theory of the Uncanny in relation to the visual arts:

‘…the “uncanny” is that class of the terrifying which leads back to something long known to us, once very familiar' Freud, S p1

To produce something that brought this feeling of unease to the viewer led me to focus on producing on one or a series of one off edition prints that would emphasize the auratic qualities of the limited edition and thus immediately heighten the perceived value of the piece. The context of the limited edition undeniably connotes the world of fine art and then in turn to the handmade, the crafted and that, which cannot be produced again.

Concept and the learning of a new craft quickly took precedence over subject matter. Whatever was to be produced must use digital technology alongside a tangible and human process and finish. I was keen to mine the ‘…desire to gain understanding through making.' (Dormer, P p152) that Dormer spoke of in The Culture of Craft and so chose a process that I had no previous experience with; the digital cutter / plotter.

As a tool, the plotter was conceptually suitable to the project for a number of reasons. Firstly, the machine follows – to a degree beyond human application – digital paths that can be manipulated thoroughly in Illustrator. Secondly, while the machine was originally intended for vinyl-cutting purposes, any number of drawing instruments can be used in place of the scalpel to create what is in essence an extremely accurate drawing machine. This crucial addition of pen and ink solved a large problem in that the inconsistency of line and finish could now be achieved in tandem with the accuracy of a plotting tool, thus hitting the mark in terms of true hybrid practice. This overlapping of human skill and digital perfection creates a ‘…'fuzzy logic' [that] makes it possible to loosen up perfection and give an appearance of the differentiation of patten and surface that we have hitherto associated with crafted work.' (Dormer, P p144)
Finally, this was a tool that I would have to learn as a complete beginner, emphasising and realising the ‘tangible reality’ and ‘pride in [one’s] work’ that Sennett alludes to and believes to be crucial factors within craftsmanship in The Craftsman.  

The steep learning curve became apparent 30 minutes into the first attempt at a print. I used an image of my own hand as the subject matter and set the Illustrator Scribble preferences to produce an extremely dense, accurate pen drawing of a hand. The result was a two and a half hour wait watching the machine meticulously plot out a drawing with little-to-no depth but certainly some charm and interest. In a wonderful case of serendipity – aside from the perfectly chiseled, undeniably digitally plotted borders - choosing such a dense Scribble gave the end result a sketch like quality, which was echoed by the way in which the machine went about drawing the piece. Instead of the expected endless line drawing, the plotter moved around the page with no apparent rhyme or reason, mimicking the unpredictability of human craft with eerie accuracy.

For the second attempt, I split the imagery up into three layers. The layers served two purposes; adding depth to the image and allowing colour changes. This layering produced mixed results and allowed human error into the fold. Initially, there were problems with alignment but leaving the machine to continue regardless produced skewed results and proved the necessity of human interaction within the process. 'In other words, when something malfunctions, it doesn't necessarily mean that something is working against it, but rather something is working in tandem with it to maximize its unforeseen potential.' (Gerber, A p10) This second attempt not only highlighted the ‘unforeseen potential of the machine but also saw a shift in my learning of the craft and as a reaction to the first piece; I went for a much lower density of line. This lower density freed up the imagery and allowed each layer to sit atop the other whilst being easily distinguishable.

I was happy with my progress but felt that the chosen subject of hands was limiting the potential of the process and so decided to experiment even further with the Scribble tool. Again, by trial and error I stumbled upon a way in which a regular shape - say for instance a square - could be warped into a beautiful new shape with flowing curves and cutting straight lines. I was inspired to create the kind of beautiful order and ‘regularity’ referenced by Dormer in The Culture of Craft , in which he affirms that:
‘…regularity is as much a human desire as irregularity and some people feel warmly emotional towards the precision of a motor vehicle... as others do towards carved stone or textured pots.' Dormer, J p143


The complex shapes were incredibly easy to make and manipulate once the method was settled on, highlighting the efficient artistic brilliance of the computer when paired with the designer. From here, I began experimenting with choice of stock and drawing implements, most notably the calligraphic marker pen that brought an inconsistency of line, undermining the supposed precision of the method beautifully. Eventually I took the decision to use silver and gold ink onto black stock in order to emphasise the forward-looking, futuristic aspect of the project. The silver ink seems to at once sink into the stock and shimmer beautifully on the surface, recalling Freud’s theory of the Uncanny – in The Uncanny in which he describes an ‘…intellectual uncertainty whether an object is alive or not, and when an in-animate object becomes too much like an animate one.' (Freud, S p9) Whilst of course never actually ‘animating’, the effect is instead unnerving due to the uncertainty as to the amount of human intervention within the creation piece. The lines certainly appear to have been drawn as apposed to printed but the pattern is surely too mechanically accurate and technically difficult to achieve through the human hand. The result is perhaps most evocative of Alex Garland’s 2015 film Ex Machina in which Ai robot AVA produces a series of line-and-dot drawings that appear nuanced and considered enough to evoke human feelings yet contain far too much detail and perfection to have been produced by anything other than a machine. Garland speaks of this uncanny perfection in a 2015 interview with Roger Ebert,Alicia’s performance was meant to mimic the uncanny valley. Rather than perform human actions in a way that looked overtly robotic, she would simply do them perfectly.’ This returns us to the point that Dormer makes wherin 'the model of perfection that technology delivers is not set by machines but by humans.' Dormer, J (p143) To strive for perfection is human, to achieve that perfection is the hallmark of the machine. Machine Drawn Articles is uncanny because of our instinctual knowledge that the hand controls the pen but that the hand could not have produced the imagery we are faced with.

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